- In Which I Speak of GW2 and the Error Code Fiasco!-
WELL apart from the login disaster they are having, I actually really like how GW2 is working.
Beta started early, logged in, made my guardian Bhryn, got to level 4, got a client error 42 then an error saying my password was wrong, and was booted out of the game completely. Hrm. Went to log back in... nothing.
Waited five minutes, then went back to the game, logged in, made a Mesmer Sylvari called Rhialle, logged out, tried to log into Bhryn... nope. Stuck on character select screen. Went to log into the Mesmer. Nope.
SO I made a Human Necromancer called Mallory Ambray, got to level 6! Three hours of fun playing, trying to get used to the world and the bizarre controls/traits/etc. Then bam, blindsided by another error 42, then a password error. Now I can't even connect to login, error 42 all the way.
Despite HAVING these problems, it's a GOOD game. I am really enjoying it. WoWkiller? Well, without monthly fees and some crazy pvp, yes it could be. It's interesting enough to be good, different enough to be liked and once you get a hang of the traits/skill/weapon system, then you're laughing.
Also ran past Yogscast. That was an odd experience. Well hmmm, waiting for them to get off their butts and fix the login issues. Then all will be dandy like candy.
- World of Warcraft - and the Angry rage of the Jilted Hardcore Raider -(In response to a facebook friend)
-Friend- WoW is the WoW killer, honestly. Their latest expansion made the game a real joke. They're focusing more on children (I mean, Pokemon aka Pet Battles? Panada bears? Pfft) which makes it a bad place for adults to be.
35 minutes ago · Like
- Me - Exactly, but they are working on another MMO so they say, so I don't think they're too overtly worried. When SWTOR came out, WoW saw a huge drop in their playerbase. I imagine a free to play game giving people a far better pvp environment is making them gnaw their livers in frustration. One of the big points about WoW was always their PvP base, like it or not (I mean look at the money thrown on pvp tournaments for a start! if not the pvpers who were highly rated and even paid for pvping). Oh well, WoW. This is what you get for turning on us in BC. That was your downfall. It just took time to get there.
-Friend - Oh that's exactly it, Nic. They focused far too much on PVPers (that's why us PVErs got screwed for talents and output power. PVPers whined so they nerfed everyone) I went to Rift... tried it out.. liked it. The player base is far more mature than the idiots on WoW. lol
-Me - I stopped Rift because it didn't have the stuff I needed. And I think you missed my point.
I'm on the side of pvpers, as one myself and as a raider. I don't roleplay and I don't spend my time idly on games like this. I'm always working towards being one step better.
When I was talking about PvP, what I mean is, WoW shifted a lot of their attention from word Go to the pvp base. Whilst I agree with balancing, and honestly, it is often needed even in a hardcore raid setting (imagine being the low output rogue compared to a hunter? Or a shaman healer who couldn't grasp why her HPS wasn't the same as a disc priest which was never originally meant to be heals, only mitigation). WoW fine tuned the classes in a fair manner and usually when they knew a problem was up, they'd sort it. Admittedly it takes a little longer for some than others. IE, the raiding shamans were screwed for a long time, but in pvp they were one of the higher powered healers. As a shaman, I never knew where to throw myself in Cata.
And this is where my point lies. It has little to do with PvP, PVE or even RP. It's down to Blizzard-Activision. At the end of BC they made the conscious decision to allow anyone and their dog into raid instances. This, I think, was their turning point to disaster. PvP and RP could continue as they pleased. But in PvE, thats when it all went wrong. You have undergeared, and frankly, unprepared characters going into instances they had no hope of clearing. Instances like these high end raids were designed to TEST a character as well as player - to make sure you understood tactics, you knew triage, you knew you were -fighting your ass off- for gear every step of the way. In BC, this is what made raiders truly proud of themselves, the same for Vanilla. You saw someone with the title 'Hand of A'dal' and you knew that crazy man had fought hours and hours to get that. The amount of incredible tactical awareness needed back then as well as a calm and ordered mind... you don't see that these days.
In Wrath they came out with Normal and Heroic. Which was the end of everything that was awesome. Normal let idiots get gear they wouldnt otherwise without trying hard, which enabled them to go into heroics. To please the crowd of new players who 'wanna kill that lich king dude' they made stats and armour progressively more 'anime dbz' style. Your heals would be chained without thought for mana, because mana was so high, mana regen was crazy and spell costs were relatively low. Wrath spoiled a generation of WoW players. They were spoon fed that wow was simple, wow was easy. All you had to do was fart in the right direction and gear came dropping out of the goddamn clouds for you. It was a pathetic joke.
And what did Cata do? WoW, realising they'd managed to alienate the hardcore raider population which makes up the other massive chunk of their income, swings back from the left to the right. In the swing, they piss off the PvPers as well as all the 'wrath babies' whose understanding of triage healing limits itself to jokes about '0/0/0/49 bandage spec?lololo!!1!'. They tried to make amends - they shortened raid lockouts so you had only a choice of one or the other, 10 or 25, heroic ratings et al. They gave us the RAID FINDER with a whole new tier of gear-fail. They then decided that it would be great to change our skills with 'simplification' in mind, which only ended up with everyone beating their head on the screen and screaming 'YOU HAD IT SO GOOD IN BC, WTF ARE YOU DOING ANYMORE, BLIZZ?!" And then littered the entire expac with useless pop culture references.
And now, in Pandaria, they are trying even more tacks to stop their ship from sinking.
PvPers, having sensed the dawn of GW2 have upped and decided to see how the World vs World pvp is like. A 2000 or so player strong fuckfest.
PvE'rs have been promised sufficient endgame.
Casual players have wardrobe changes and plenty of collecting to do, not to mention GW2 has dedicated roleplay servers and a much smarter level of players.
AND it's free to play.
Sure, it has login issues right now. But Blizz dug their own grave, first with the PvE, then with the PvP. Not even Kung Fu Fucking panda is going to save it.
Blizz-Activision: you had it all right in BC, even the vanilla players agreed that if BC had 40 man raids as an option in the same style, it would possibly have been the greatest game of all time. Why the fuck you threw it all to the wind is anyones guess. But there you have it. And good riddance to you and your toxic pieces of shit.
/end rant of the century.~ Original Skin by ~blissart at blissart.deviantart.com/art/Tu…